THE PLAN
CURRENT OBJECTIVES
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building an indie story driven physcological horror game with my friend cheeku.
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learning 3d modelling and animation on blenbder and mastering game engines such as unity , unreal engine and godot.
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My goal in learning about large language models is to understand how to integrate them as reliable,
controllable components in real-world applications — particularly games and interactive websites — using locally-hosted models .
fluency in automation tools
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participate in more web3 communities ,learn more about blockchain and decentralised currencies , contribute in them , and look for oppurtunities to invest and earn .
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utilize the rtx 3060 build , freelance skills and services such as upscalling video and image qualities , editting , local hosted coding
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